Two-Headed Giant Commander Night is a chance to team up for two-versus-two games of fun and casual Commander! Format Two-Headed Giant CommanderRules Enforcement Level casualPairing method player list onlyCapacity 4 two-person teams (8 people total!)Registration: 6:00 PM on weekdays/12:30 PM on weekendsRound Start: 6:30 PM on weekdays/1:00 PM on weekends Make sure you check-in! What Is Two-Headed Giant Commander Night? Two-Headed Giant Commander Night is a new Commander event in which players can earn promo cards by pairing up to battle other two-player teams. Each player has their own 100-card Commander deck, but they share a 60-point life pool. Play follows the normal Two-Headed Giant rules. Prizing Each participant receives one promo and booster pack on entry, plus extra promos and promo packs per pod raffled off during play! You must play to receive your promos and prizing. Play Rules + Modifiers Play, plan, and battle as a team. In Two-Headed Giant, the life total is shared and starts at 60 life. In Two-Headed Giant, each two-player team shares a starting 60 life and takes their turn simultaneously. The team does not share any other resources other than life. For instance, any reference to "you" on a card still applies to the individual holder. Effects that read "each opponent" or "each player", however, affect each team member separately. Players can block any creature(s) that are attacking them, their teammates, or Planeswalkers their team controls. The team that goes first skips their first draw step. Commander: 99 card deck + a Commander card. There is no unified construction, though each player's deck should be a legal Commander deck by itself. Each team starts with 60 life. A team loses when they take 21 or more damage from a single commander OR have 15 or more poison counters.