Point them at a line and let go. These are among the heaviest cavalry the game fields, and everything about how they are written assumes you will commit them early and without hedging.Two things separate them from ordinary cavalry. Charge Impact guarantees a meaningful floor on the connection, which means the charge does something whether or not the dice are kind, and that changes how you plan: you can build a turn around them landing rather than hoping. They also apply Intimidating when they charge, so whatever survives the impact is not the unit it was a moment earlier. Casualties are only part of what a defender loses in the exchange.They are a centrepiece rather than a component. A Feudom list containing them is a list built around them, and the rest of your choices exist to make sure they arrive where and when you want. Players who prefer to keep their options open should look at the faction's cheaper units first.Orientation: Heavy cavalry, and one of the larger commitments in the range The Feudom is Warcrow's knightly human faction Warcrow is Corvus Belli's fantasy rank and file wargame, not part of Infinity Unpainted, unassembled components unless the publisher indicates an exception.