WARHAMMER 40,000 — CORE RULES Warhammer 40,000: Core Rules 88 PAGESSOFTBACKPORTABLE A5ALL FACTIONS ++ OVERVIEW ++ SKU 40-02 In the grim darkness of the far future, Humanity teeters upon the brink of extinction. The Galaxy-spanning Imperium, beset on all sides by ravening aliens, foul traitors, and warp-spawned daemons, looks once more to its greatest warriors to stave off the encroaching darkness. There is no time for peace. No respite. No forgiveness. There is only war. Warhammer 40,000 is a tabletop battle game in which each player commands an army of miniatures representing the forces of the Imperium or one of its many enemies. This book contains the essential rules that every player will need to command their forces and bring the grim conflicts of the 41st Millennium to life. A softback, portable A5 book — sized to live in your army bag and be flipped open mid-game rather than left at home on a shelf. ++ WHAT'S INSIDE ++ BASIC RULES Essential rules concepts, including how to use datasheets, move, and attack with your miniatures. THE BATTLE ROUND An explanation of the five phases of the turn: Command, Movement, Shooting, Charge, and Fight. BATTLEFIELD AND TACTICS How to create an exciting battlefield using terrain and objectives, and how to use stratagems and actions. ADVANCED RULES How to use more specialised types of units, and how to reinforce your army with units not yet on the battlefield. REFERENCE Abilities universal to many units and weapons, plus an introduction to the reference materials in the Warhammer 40,000 App. ++ SPECIFICATIONS ++ Product specifications Manufacturer Games Workshop Game system Warhammer 40,000 Format Softcover core rulebook Pages 88 Size A5, portable Language English Product code 40-02