Our Tokens are the perfect solution to keep track of key abilities during your 11th edition games. Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens. This 2 colour acrylic is 1.5mm thick and is available in 13 colours. This set contains ALL our Wolf Brothers detachment tokens sets with over a 15% discount! Oath: Re-Roll all Hits vs Target Finest Hour: +3 Attacks & Devastating Wounds Battle Rites: Duplicate -1CP cost Stratagem Available this round Wrath Charge: gain +1 Strength Vanguard Charge: Gain Lethal Hits Priority Objective Blessed: +1 to Hit Vengeance: 7 axe Attacks Objective Control 9 Heroism: +1 Attacks Fury – Extra Attacks Dial Objective Secured (x2) +1 To Hit vs Target Chapter Swords: Re-Roll hits of 1 Chapter Shields: Re-Roll INV Saves of 1 Suppressed: -1 to Hit (x2) +1 AP vs Target +1 to Wound vs Target No Benefit of Cover Storm wracked: -6” for ranged (minimum of 12”) Oath Tracker Battle-lust Charge: +2 attacks Gift: Weapons gain rapid-fire 1 Quarry: Head-hunters gain precision & dev wounds vs unit Thunderous charge: +1 Damage (x2) Hunter Detachment Detachment Abilities Quarry Tracker Enhancements Hunter: Unit gains Scout 7” Grit: Bearer gains 4+ FNP Master: your command phase, pick a unit within 9” to gain lethal hits for teeth, claws, tyrnak & Fenrir weapons Master: Lethal hits for teeth, claws, tyrnak & Fenrir weapons Rage: Bearer gains +1 melee attacks, or +2 if charging Stratagems Envelop: 6” pile in or consolidation, do not need to move closer to closest model, just closest unit Territorial: objective controlled (X3) Onslaught: -1 to be hit (x2) Prey: Fall back, shoot & charge Destruction: Can only target marked unit but re-roll wounds of 1 (x2) Marked Target Bold Detachment Detachment Abilities Boast Tracker Trophy Boast Achieved Slay Boast Achieved Overrun Achieved Hold the line Achieved Enhancements Steel: Bearer’s melee gains +2 STR. Also +1 DMG if boast achieved Skjald: Gain 1 CP each time a character achieves a boast Horde-slayer: If more enemy models within 6” than friendly models at the start of the fight phase, gain +2 attacks. +3 if boast achieved Fortitude: 2+ return to life with 3 wounds Stratagems Inspiring: Unit gains lethal hits Guidance: Unit can re-roll hits Saga: Model becomes a character Resolve: Attacks vs unit are -1 DMG Beastslayer Detachment Detachment Abilities Beastslayer Tracker Dial Enhancements Touched: Bearer gains +2” move & may attach to wolf-kin Guile: Redeploy 3 Thunder-wolf, wolf-kin, or Blood Claw units which may enter reserves Guidance Available: Once per battle, start of fight phase, if leading a blood claws unit, it gains +1 AP Helm: -1AP for attacks made by characters, monsters & vehicles vs unit Stratagems Ferocity: +1 to wound Pinned: -2” to move & charge Champions Detachment Enhancements: A Giant: Bearer gains +2 wounds & melee gains +1 STR Prey-slayer: Unit may re-roll advance & countercharge rolls Stratagems: Totems: 5+ FNP vs mortals Runes: Objective secured (x5) Stalk: Unit gains stealth Great Wolf Detachment Detachment Abilities: Hunting Pack Dial: Jaws: Re-roll advance & charge rolls Eye: +1 to hit for ranged attacks Strike: Units in melee can gain lethal hits or sustained hits 1 Enhancements: Mark: May join Wolf Terminators. Turn 2 onwards may use -1CP Ingress or Intervention even if already used Howl: Start of fight phase pick an enemy within 6” to test for battle shock with -1 Chariots: Redeploy 3 units, which may enter reserves Foretelling: Unit gains lance Stratagems: Foreseen: Attacks are -1 AP vs unit for the phase Jaws Active : Re-roll advance & charge rolls of 1 Eye Active: +1 to hit for ranged attacks Strike Active: In melee can gain lethal hits or sustained hits 1 Unrelenting: Fall back & charge. Or fall back/advance & charge if wolf brothers Pack: Unit gains +1 to wound Legends Detachment Upgrades Thirst: Unit gains +1OC (x3) Fierce: Unit gains +1 toughness (x3) Stratagems Fangs: Attacks gain precision Veterans Detachment Enhancements Eye: Bearer’s ranged attacks gain assault, ignores cover & +1AP Weaver: Once per round, start or end of move, remove battle shock from a unit within 6” (or 18” if grey hunters) Stratagems Grizzled: Melee attacks gain sustained hits 1 Grizzled: Melee attacks gain lethal hits 1 Icy: Advance or fall back & perform action Blade-keen: +6” Detection range The photo is the finished product and has been designed to be as clear as possible. No clean-up such as removing plastic backing or painting the engraved parts of the tokens is required. Pro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.