Our Tokens are the perfect solution to keep track of key abilities during your 11th edition games. Made from high-quality materials, these tokens are durable and easy to use. Say goodbye to messy pencil marks, confusing notes or dice, and say hello to simpler, more organized gameplay with our Tokens. This 2 colour acrylic is 1.5mm thick and is available in 13 colours. This set contains ALL our Custodians detachment tokens sets with over a 15% discount! Unit Abilities Shackle Available: 12 Axe Attacks or 2+ INV Save Shackle: 12 Axe Attacks Shackle: 2+ INV Save Master Available: Gain both Stances Sweeping Available: Fall back in Fight Phase Mastery: Duplicate -1CP cost Stratagem Available this round (x2) Adamantine Available: Reduce DMG to 1 this phase Inspiration Available: Advance & Charge Hero Available: Change Hit, Wound or Save to 6 Storm Available: Shoot Again (x3) Fortress Available: 4+ FNP Golden Light Available: Place in Reserves (x2) Execution Available: Cause Mortals when Advancing Firebombs: Lost benefit of cover Implacable Available: After shooting may move up to 6” but cannot charge Disintegration Available: Ranged attacks gain dev wounds Suppressed: -1 to Hit No Foe Available: Range attacks gain lethal hits & ignore cover Solar Spear Detachment Detachment Abilities: Below starting strength: Re-roll hits of 1 (x6) Below half strength: Re-roll hits & wounds of 1 (x6) Enhancements: Talisman: +1 Melee attacks, strength & damage Uplink: 5+ FNP Honoured Fallen: Re-Roll Hits of 1 for Infantry & Mounted units within 6” Veteran: In your command phase pick a Vehicle or Mounted unit within 6” to gain Fall Back & Shoot Veteran: Fall back & shoot Stratagems: Flawless: : -1 to be wounded if STR is higher than Toughness Vengeance: 4+ Fight on death, +1 to roll if a Walker Persecution: Advance & shoot Persecution: Walker can advance, shoot & charge Punishment: Attacks ignore cover and all BS or Hit mods Punishment: Attacks ignore cover & ignore any/all BS & hit modsWrathful: Pile-in d3+3” Lions Detachment Enhancements: Superior: 2+ Return to life Praesidius : Bearer gains Stealth & Lone Operative Conqueror: Start of fight phase gain +2 Attacks for every 5 models within 6” Extra Attacks Dial Mortis: Melee gains +3 STR, +1 AP & DMG Stratagems: Defiant: 4+ Fight on death. 2+ if a character Peerless: Unit gains precision Manoeuvre: Fall back, shoot & charge Might Detachment Upgrades Expertise: Re-roll hits & wounds of 1 (x3) Sarcophagus: -1 CP to use impact stratagem (x3) Stratagems: Flawless: -1 to Wound if STR is higher than toughness Silent Detachment Detachment Abilities: Nulled: +3” detection range (x5) Enhancements: Hunter: Redeploy 3 anathema infantry units which may enter reserves Upgrades: PSYK Grenades: Unit gains explosives & re-roll dice for mortals vs psykers with STRAT (x3) Stratagems: Deathsong: Unit gains lance & +1 attacks vs psykers Prosecution: Bolters gain rapid fire 2 & +1 AP Inferno: Torrent weapons gain blast 1 Hammerblow Detachment Detachment Abilities: Hammer Falls: Re-roll charges (x3) Enhancements: Shrine Cipher: May make an ingress move in your 1st move phase Aggression: Bearer’s unit may make a surge move of D6+1 when losing a wound from shooting Stratagems: Hardened: Unit gains +1 toughness Talons Detachment Enhancements: Mantle: -1 to be Hit within 12” Artifice: Bearer gains +1 to wound in Melee Champion: Detachment ability increased to 9” Aegis: Once per turn reduce the DMG of 1 attack to 0 Stratagems: Hunt: Fall Back, Shoot and/or Charge (x2) Talons: +1 Strength & AP vs Target (x2) Talons Target Severance: 4+ FNP vs Psychic & Mortals Executioners: +1 to Wound vs units below starting strength (x2) Shield: Must Target this Unit Shield Detachment Detachment Abilities: Mastey Tracker Enhancements: Armouries: Bearers gains +1 STR & DMG Mark: Redeploy 2 units (excluding anathema) which may enter reserves Mantle: Bearer gains +2 Wounds Panoptispex: Unit gains Ignores Cover Stratagems: Alchemy: 4+ FNP vs Mortals Avenge: +1 Melee Attacks, +2 if below half-STR Sentinels: -1 to be Hit Multipotentiality: Fall Back, Shoot & Charge Vigilance: Objective Secured (x2) Vigil Detachment Enhancements: Raptor: Bearer gains +1 Attacks, Str & DMG. +2 if within range of Battle Shocked Psyker Cloak: -1 DMG vs Bearer. Instead change DMG to 1 if attack made by a Psyker or Battle Shocked unit Huntress: In your Command Phase select 1 unit within 12” to take a Battle Shock test Oblivion: Unit gains +1 to Hit. Also +1 to Wound vs Psykers Stratagems: Prosecuted: Anathema units gain +1 AP vs unit. If Psyker or Battle Shocked -1 to Hit Abominations: Unit gains Stealth. Battle Shocked & Psyker units can only target if within 12” Champions Detachment Detachment Ability: Might: +1 to Wound with models in a Character unit vs Target Enhancements: Imperator: After Charging on 4+ cause D3 Mortals Once Per Battle: After Charging all Enemies within 6” test Battle Shock Exemplar: LD 5+ Once Per Battle: Start of any phase remove Battle Shock within 12” Veiled: Bearer gain +2 Melee Attacks Once Per Battle: Triple OC Philosopher: Unit can Fall Back, Shoot and/or Charge. Once Per Battle: when an enemy finishes a move within 9” you may move 6” Stratagems: Auspice: Character gains 4+ FNP Earning: Characters Re-Roll Hits & Wounds vs Monsters & Vehicles (x2) Pro Painted Studios products are not affiliated with or endorsed by Games Workshop Limited.